mCRL2
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Go to the source code of this file.
Classes | |
struct | mcrl2::lts::detail::cs_game_node |
struct | mcrl2::lts::detail::cs_game_move |
Namespaces | |
namespace | mcrl2 |
A class that takes a linear process specification and checks all tau-summands of that LPS for confluence. | |
namespace | mcrl2::lts |
The main LTS namespace. | |
namespace | mcrl2::lts::detail |
A base class for the lts_dot labelled transition system. | |
Functions | |
bool | mcrl2::lts::detail::operator== (const cs_game_node &n0, const cs_game_node &n1) |
bool | mcrl2::lts::detail::operator!= (const cs_game_node &n0, const cs_game_node &n1) |
bool | mcrl2::lts::detail::operator< (const cs_game_node &n0, const cs_game_node &n1) |
std::string | mcrl2::lts::detail::to_string (const cs_game_node &n) |
bool | mcrl2::lts::detail::equals (const cs_game_move &m0, const cs_game_move &m1, bool weak_transition=false) |
bool | mcrl2::lts::detail::operator< (const cs_game_move &m0, const cs_game_move &m1) |
template<class LTS_TYPE > | |
bool | mcrl2::lts::detail::coupled_simulation_compare (LTS_TYPE &l1, LTS_TYPE &l2) |
Variables | |
const unsigned char | mcrl2::lts::detail::NODE_ATK = 0 |
const unsigned char | mcrl2::lts::detail::NODE_DEF = 1 |
const unsigned char | mcrl2::lts::detail::NODE_CPL = 2 |